Senior Technical Artist

Brett Carel

As a seasoned Unity Technical Artist with a focus on UI implementation, I bring over 11 years of game industry experience orchestrating seamless pipelines for 2D and 3D art. Highly proficient in asset implementation, team collaboration and Live Ops integration.

Software Proficiency

Photoshop
Illustrator
Unity

Adobe Suite - Unity - Jira - Android - iOS - Perforce - Notion - Sourcetree

Tech Portfolio

Coin Dozer - Event Collection

Coin Dozer Adventures - Portal

Coin Dozer Adventures - Portal

Coin Dozer has many screens, the event collection screen has tiers that are built to be updated with rewards dynamically by designers.

Coin Dozer Adventures - Portal

Coin Dozer Adventures - Portal

Coin Dozer Adventures - Portal

Coin Dozer Adventures Portal VFX shows an idea I pitched as a way of spawning objects onto the board. I designed a shader for the portal and choreographed the effects/animation.

Coin Dozer Casino - Reels

Coin Dozer Adventures - Portal

Taps to Riches - Gold Shader

Coin Dozer Casino includes a slot machine built into the dozer machine. I implemented the UI, animations and visual effects to create the user experience of playing a slot machine.

Taps to Riches - Gold Shader

Shark Tank Tycoon - Pitch Room

Taps to Riches - Gold Shader

Taps to Riches shader effect for a gilded sheen on businesses.

Shark Tank Tycoon - Pitch Room

Shark Tank Tycoon - Pitch Room

Shark Tank Tycoon - Pitch Room

The Shark Tank Tycoon Pitch Room was meant to give the player a feeling of the TV show pitch room. I implemented the UI, created animations and VFX for the player input and flyoffs.

Merge Zoo - Animal Gacha

Shark Tank Tycoon - Pitch Room

Shark Tank Tycoon - Pitch Room

The Merge Zoo gacha system includes animating UI for showing possible animals.

Clash Tactics - VFX

Clash Tactics - Main Screen UI

Clash Tactics - Death Effects

Clash Tactics had 76 collectible cards of Units, Spells and Towers that all needed custom VFX to support each individual game mechanic. This is a miscellaneous collection of these cards in play.

Clash Tactics - Death Effects

Clash Tactics - Main Screen UI

Clash Tactics - Death Effects

I designed and implemented UI elements, featuring eye-catching glowing VFX around usable cards using a custom shader. Also, crafted VFX for miscellaneous death effects and environmental effects.

Clash Tactics - Main Screen UI

Clash Tactics - Main Screen UI

Clash Tactics - Main Screen UI

The Battle Screen displays the fusion of 2D and 3D elements. The 3D chests have a custom shader displaying outlines and a glint effect.

Brick Breaker Hero - Fireball

Brick Breaker Hero - Boss Minotaur

Clash Tactics - Main Screen UI

The Fireball used in Brick Breaker Hero was my favorite effect of any game and was very fun to use in the game. The effect had to be able to look good idle as well as moving slow or fast.

Brick Breaker Hero - VFX

Brick Breaker Hero - Boss Minotaur

Brick Breaker Hero - Boss Minotaur

The VFX includes magic missiles, a slow field, and a lightning ball designed to stretch lightning seamlessly across the screen while maintaining a visually appealing appearance.

Brick Breaker Hero - Boss Minotaur

Brick Breaker Hero - Boss Minotaur

Brick Breaker Hero - Boss Minotaur

I created the visual effects for each block destruction, the boss attack visuals and the players stun effect. The points collected were created by me using tweens and VFX.

Brett Carel Resume (pdf)

Download

Work with me: brettcarel@gmail.com

All Game Circus Art: ©Monumental 2023

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